Weekly Update: Rough Seas Ahead!
So what has this week looked like?
Concept art (Leviathan design, storyboarding)
A lot of meetings and behind-the-scenes stuff that I won’t elaborate on here because they’re super top secret
Documentation (Design docs, schedules, asset lists)
Research more assets for visuals
Gameplay scripting and implementation
A NEW ARTIST JOINS THE FIGHT!
We brought in a skilled Concept Artist this week to flesh out our designs for the first Leviathan and to storyboard some scenes. She’s got plenty of experience with cool creature designs, so we’re excited to show off her work in the coming weeks! We spent a lot of time this week discussing the things we would need from her and working together on designs.
DIVING DEEPER, NEXT STEPS
This week at Mutant was a sort of hectic one. We had a lot of behind-the-scenes things to get done in additional to our normal development tasks, but we are staying the course. Our meetings were long and branching and had us planning out a lot about this project and the different directions we could take it in terms of scope and schedule.
We have an internal deadline looming to get our first playable demo prepped and ready to show off, so next week will be an exciting final push! We can’t wait to show you how you’ll be dealing with these beasts and the visual experience you can expect from us!
More Shadow of the Leviathan updates will be coming steadily as we work, so follow us on Twitter to get different development updates or subscribe to the Mutant Studios newsletter to get updates there.
We’ll also be reaching out for playtesters, general feedback, and doing other fun things on Twitter so be sure to follow us for all of that!
Mutant Studios: @MutantStudios
Thanks for joining us on this adventure. We can’t wait to get it into your hands!