Weekly Update: Juice That Lobster!!!

Weekly Update: Juice that Lobster!!! Week of May 13, 2019 --- Hey everyone, This is Nick, producer at Mutant Studios, back with more about our work on Shadow of the Leviathan. We have some big changes coming up, many of which we’ll announce next week, but this week was another Lobster-filled week. This week, we’ve been hard at work with models, documents, and a lot of logistical considerations. --- MAKE IT MORE DISGUSTING! --- The process for art in this game is a unique one, especially for the current Leviathan. The Lobster is a tortured and angry soul so it’s visuals and design are equally as tormented. Screws tightened to it’s flesh and shell, armor plates mashed against it with reckless abandon, and exposed injuries from conflict. This thing has to have history. So when Sarah calls me over to review something, our discussions often revolve around making the poor thing look MORE beat up and disgusting. It’s quite fun. The majesty of the Leviathans is in th

Weekly Update: A New Artist Joins the Fight!

Weekly Update: A New Artist Joins the Fight! Week of May 6, 2019 --- Hey everyone, This is Nick, producer at Mutant Studios, back with another weekly update. We officially made an exciting new addition to the team: Sarah! She’s a kickass artist who was behind the Leviathan art we’ve already shown off and she’s already hitting the ground running to prepare us for our Kickstarter! --- LOBSTER MADNESS --- These past few weeks we spent a lot of time discussing and planning out the Lobster Leviathan, the fight that we'll be showcasing for our Kickstarter. As we sat around craving Red Lobster biscuits, we nailed down the mechanics and assets we’re going to show off in that fight. The shortlist is weak points, claw slams, and some unique animation techniques. --- GET OUTTA THE WAY! --- Our plans for the fights and levels have seen a ramp in intensity, so we’ve been working on a way for you to dodge the many chaotic attacks we’ll be throwing at you: A DODGE ANCH

Weekly Update: Slashin’ and Dashin’

Weekly Update: Slashin’ and Dashin’ Week of April 1, 2019 --- Hey everyone, This is Nick, producer at Mutant Studios, back with more about our work on Shadow of the Leviathan. Now that we’ve gotten our feet wet with an internal demo, we’ve nailed down a lot more about where we want this game to get to. This week involved a few pretty hefty studio discussion days that locked in a couple of exciting things for us, which I’ll talk about in the next section. --- SPINNING A YARN --- Something we wanted to dig into with this game was having more focus on the world and less focus on a lot of having a lot of written content. With games like Questr and Steamulator, we had spreadsheets with hundreds and thousands of unique lines of dialogue and interactions. That isn’t something we want to continue doing necessarily because it’s a bit exhausting and it meant that some of our mechanics relied heavily on jokes landing. We want this to be a world and a narrative that hooks you

Weekly Update: Storm Brewin’...

Week of March 18, 2019 --- Hey Everyone, Nick again. Sorry we missed you last week, I was out of town. But I’m back! After a long week in Florida and a lovely wedding, I have returned (just in time for Jeff to be off at GDC, timed that perfectly, ha!). The week away gave me a good opportunity to reflect on some of the ideas we had going forward and breath a little, but it also set me back on how much I wanted to be in constant, direct communication with the team - so I’m jumping right back in. Justin (our gameplay programmer and technical artist) and Sarah (our concept artist and 3D modeler) did a TON of kickass work, so I’m here to show you some of what they worked on and get you hyped for more! I wanna start this week’s post off by sharing a little something Justin worked on. Currently, the monster is a shadow of its future self, so it needs some backbone to really put the fear in ya. It’s not quite done, but check out Justin’s efforts here. We swear he tried his best… https

Weekly Update: Rough Seas Ahead!

Week of March 4, 2019 --- Hey Everyone, This is Nick again, back with our weekly update! Mutant Studios is all hands on deck for our new game, Shadow of the Leviathan. I wanted to wrangle Justin in to talk tech tricks, but he’s full steam ahead on a TON of features and I wouldn’t be caught dead trying to stop that momentum! So you’ll hear from him in a later week when things settle in a little bit. We’re getting ready for GDC in a big way, so I’ll keep this fairly brief. Documentation, presentations, and demos are all coming along at a breakneck pace - time flies when you’re working on a badass project like this! We’re shipping Jeff off to San Francisco to check out GDC and Nick to Florida to go to a wedding. What will Justin do with the studio to himself? (Answer: Eat lots of poke and actually get work done without us distracting him) It’s a busy couple weeks ahead, but we are confident that we can weather this storm! (Also, as a side note, it’s been raining here a LOT. Jus

Weekly Update: New Project Hype!

Weekly Update: New Project Hype! Week of February 25, 2019 --- Hey Everyone, This is Nick, producer at Mutant Studios, here with big news! We’re on the new project grind with an exciting new direction. As much as we have enjoyed the attention from our sillier games like ‘I Can’t Believe It’s Not Gambling,’ we want to expand our horizons and make some grander titles. So we’re moving on from that and setting our sights on bigger fish… literally! Our team is thrilled to announce our new project: SHADOW OF THE LEVIATHAN (Insert image of logo) Shadow of the Leviathan is a fishing game where you’ll have to wrangle in some truly fearsome monsters while you explore and uncover the secrets of the beasts. Prepare yourselves… we’re sending you fishing for kaiju! --- WE’RE GONNA NEED A BIGGER BOAT --- Anyone that knows me can vouch that I adore giant monsters in all forms of media. From Godzilla to Pacific Rim to Rampage, I’m all about it. And, of course, video games like Shadow

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